From my personal perspective there is exactly one strong point about this board: 3 adjacent starting hexes.
Until end of season 2 (Nightvault) several warbands have been released which benefit from placing multiple characters adjacent to each other.
These are mainly:
The Eyes of the Nine
Three gits can move at the same time when placed on the three adjacent starting hexes. All sigmarine warbands can be played in a turtle formation and score easy passive objectives. Starting adjacent to each other might save them activations or ploys. K’charik from the Eyes of the Nine would only inspire if an adjacent mage successfully casts a spell. Starting adjacent is a given for this warband. As Vortemis needs to be protected placing Turosh or Narvia next to him is no bad deal.
Let us check some simple examples on how the good old Sigmarines synergise with this board.
There are three objectives which can only be used if the condition is met that three fighters / all remaining fighters stand adjacent to each other. Obviously hese are best to be used with the Sigmarines.
They are more or less triggered by the same condition as long as your warband consists of three fighters. While all of them only provide one glory they can be combined with other objectives such as
Hold What We Have
You will be rewarded for not spending activations on movement enabling you to draw cards, cast spells or shoot from afar instead. There are also ploys supporting the Stormcasts while being placed adjacent to each other.
On Your Feet
This is only one example on how to make use of the board. Other warbands can draw profit from this opening as well. Playing Skaven? Place Skritch in between two fellow skaven for a free charge with Momentary Boldness.
Which synergies do you see or use with this board?
Next time I am back with my Eyes of the Nine decklist. Read you soon!
Today I am taking a quick look at the Forbidden Chambers Board Pack released by GW in Spring 2019. Both sides of this board pack have interesting features.
This first article focuses on the side with the three lethal hexes. Let me take a brief moment to appreciate the fabulous work of Terres D’Exil who designed the customised 3D version for shadespire.blog (as seen in the featured image). Thank you, Vincent!
How to use this board?
This board is very strong when you win the roll for board placement and be allowed to rotate boards. If you have to place first your opponent could ruin your match by forcing you into bad starting positions. I believe there are better options for the first placement.
If you won the role-off however there are two extremely powerful ways of placing this board.
Aggressively As we have three starting hexes on one of the long edges you could decide to place this long edge adjacent to the opponent’s board (see picture below) not leaving a spot to hide for your opponent. This board is the only one with three starting hexes on one board edge!
Defensively Rotate the board 180° compared to the aggressive placement so the three starting hexes are as far away from your opponent. Then shove the two board until only three connecting hexes are left next to the lethal hexes. I am calling this placement “The Gandalf”.
It is obviously less defensive than connecting the short edges, but it leaves only a small corridor for your opponent which can be blocked easily and now and then will allow you to push the balrog characters into the lethal hexes.
I would recommend this placement for warbands with a mix of strong characters who want to get into a brawl midgame and weaker characters who need to stay back and be saved (e.g. to hold objectives). Good examples would be Spiteclaw’s Swarm or Eyes of the Nine. Imagine a Blue Horror with a grey beard screaming at Mollog “You shall not pass!”.
That’s it for now. Part II will examine the other side of the board pack. Stay tuned for the next article!